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Chime - a musical puzzle game that breaks the mold

Richard Nieves, '13 | Staff Reporter

Issue date: 3/5/10 Section: Lifestyle
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Music games are a dime a dozen and there is not very much variety in them anymore. In most, you play with a guitar, set of drums or a mic. Some of the best music games are the ones that change the flow of how music games are played, while at the same time testing your mind.

Chime is developed by Zoe Mode that takes elements from Sony's popular Lumines and the legendary Tetris to create a wonderful time-waster that challenges gamers for such a small price.

Chime is a "musical puzzle game" that works depending on the flexibility of the players mind. Quick reflexes also help create a nine, six or three minute session of music making. You can even play in free mode, which grants you an unlimited amount of play time with songs from artists such as Phillip Glass, Moby and Paul Hartnoll.

The objective of Chime is to cover a grid with as many "quads" as possible. Quads are created with Tetris-like pieces and can be a square or any sized rectangle that can fit on the grid. The grids are shaped depending on the song the player chooses. A line crosses the screen from left to right as you build quads. This line will activate the quads and play tunes as it passes them. For every quad you make, a music note is played along with the background theme song. This is what makes the game most enjoyable as you play because you are creating soothing or exciting music that you start to tap your toes to.

The developers have decided to do something very selfless by giving no less than 60 percent of the purchase price of Chime to charity and pricing the game at a mere five dollars. Chime is an exceptional little game packed with enough content to last gamers quite a long time. It is worth spending the money on a title that is giving back to the community.
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